best dating advice book for women - Accommodating individual differences
Universal usability refers to the design of information and communications products and services that are usable for every citizen.The concept has been advocated by Professor Ben Shneiderman, a computer scientist at the Human-Computer Interaction Lab at the University of Maryland, College Park.
The key to universal usability is recognizing the diversity of user population and user needs.
There is no "average" user on whom a system should be based.
Although in some cases it is possible to accommodate technology variety and individual differences in one system, multi-layer designs are the most promising approach to achieving universal usability.
That is, when a single design cannot accommodate a large fraction of the user population, multiple versions or adjustment controls should be available to users.
For example, a novice user can be provided with only a few options; after gaining confidence and experience, the user can choose to progress to higher levels of tasks and the accompanying interface.
Sarah Horton has developed a set of universal usability guidelines for web design.
The basic principles are: Harry Hochheiser and Ben Shneiderman have also developed the Universal Usability Statement Template, which describes a Web site's content, browser requirements, network requirements, and other characteristics that may influence its usability.
The analogy "curb-cut" has been used by advocates of universal usability to explain how ICT products designed for disabled users can be beneficial to all users.
Sidewalk curb-cuts are added to accommodate wheelchair users, but the benefits extend to baby carriage pushers, delivery service workers, bicyclists, and travelers with roller bags.
In the context of ICT design and development, universal usability is often tied to meeting the needs of people with disabilities.
The adaptability needed for users with physical, visual, auditory, or cognitive disabilities is likely to benefit users with differing preferences, tasks, hardware, etc.